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How to begin an animation in game maker studio 2
How to begin an animation in game maker studio 2




how to begin an animation in game maker studio 2 how to begin an animation in game maker studio 2

Generally, if you feel the need to call wait(), there's probably a better way to do what you're trying to do that won't tick off your entire program update cycle. It's different in a command prompt situation where everything is conveyed as lines of text, but once you move past that it's generally wise to use timer variables or something like GM's alarms (which are the same concept, just automated to a fair degree for you). The thing with waits are that they do stall everything, and a lot of programming languages provide for that, but I don't hear much of a wait() being called in anything beyond a console application, because outside of multithreading you're stopping everything and that's generally not a wise decision. You can still accomplish similar things manually by using timers and a boolean or two, only allowing objects to be active and respond to things so long as a global allows them to do so. We love multiplayer games, because its a difficult market to get into. GameMaker Studio has allowed us to make high quality games and get them out quick. As we are a startup company, we already have made two games, and have built a HTML5 networking engine.

how to begin an animation in game maker studio 2

GM originally had a wait() function that stalled the entire program for a given period of time, but when converting to Studio and its multiplatform intention it was discovered this made a lot of OSs incredibly angry, especially with mobile. We are Suspendee Studios, a game studio that specializing in multiplayer games.






How to begin an animation in game maker studio 2